GoingUp - Elevator Simulator

Scenario setup

7 floors, 3 elevators

Customize building size

Changing building size clears the run and measurements.

Simulation Control

Speed Control

0.1x 5x

Status

State: Stopped
Speed: 1x

Stop keeps the run. Reset clears trips and measurements.

Building Visualization

Whole-building overview

All cars and waiting floors. Full-size details remain below.

  • E1 Floor 1.0, idle 0/8 passengers
  • E2 Floor 1.0, idle 0/8 passengers
  • E3 Floor 1.0, idle 0/8 passengers

No passengers waiting.

Scroll sideways for elevator and floor details, and vertically for all floors. You can also focus the building and use the arrow keys.

7
7
Empty
6
6
Empty
5
5
Empty
4
4
Empty
3
3
Empty
2
2
Empty
1
Ground
Empty

Routing strategy

FIFO Floor Routing Strategy
Stopped

FIFO means First In, First Out. This demo prefers idle cars, then the lowest passenger load; it does not enforce a strict request queue.

These are simplified dispatch rules. Reset before comparing strategies.

Real-time Metrics

In system
0
Waiting
0
Riding
0
Avg Wait (s)
Collecting data
System Throughput
Collecting data

0 completed trips. Wait is measured from arrival to boarding. Throughput counts completed trips per simulation minute since the last reset or building change. Wait becomes available after boarding; throughput after a completed trip.